https://bugs.freedesktop.org/show_bug.cgi?id=30007

--- Comment #26 from Marek Ol??k <maraeo at gmail.com> 2010-09-12 21:44:05 PDT 
---
Another option for kwin would be using the shader only on GL3-capable hardware,
because lots of GL2 hardware don't support indirect indexing.

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