On 9/27/25 09:50, Albin Babu Varghese wrote:
KASAN reports vmalloc-out-of-bounds writes in sys_imageblit during console
resize operations. The crash happens when bit_putcs renders characters
outside the allocated framebuffer region.

Call trace: vc_do_resize -> clear_selection -> invert_screen ->
do_update_region -> fbcon_putcs -> bit_putcs -> sys_imageblit

The console resize changes dimensions but bit_putcs doesn't validate that
the character positions fit within the framebuffer before rendering.
This causes writes past the allocated buffer in fb_imageblit functions.

Fix by checking bounds before rendering:
- Return if dy + height > yres (would write past bottom)
- Break if dx + width > xres (would write past right edge)

Reported-by: [email protected]
Closes: https://syzkaller.appspot.com/bug?extid=48b0652a95834717f190
Tested-by: [email protected]
Signed-off-by: Albin Babu Varghese <[email protected]>
---
  drivers/video/fbdev/core/bitblit.c | 7 +++++++
  1 file changed, 7 insertions(+)

diff --git a/drivers/video/fbdev/core/bitblit.c 
b/drivers/video/fbdev/core/bitblit.c
index f9475c14f733..4c732284384a 100644
--- a/drivers/video/fbdev/core/bitblit.c
+++ b/drivers/video/fbdev/core/bitblit.c
@@ -160,6 +160,9 @@ static void bit_putcs(struct vc_data *vc, struct fb_info 
*info,
        image.height = vc->vc_font.height;
        image.depth = 1;
+ if (image.dy + image.height > info->var.yres)
+               return;
+

I wonder if the image.height value should be capped in this case,
instead of not rendering any chars at all?
Something like (untested!):

+       if (image.dy >= info->var.yres)
+               return;
+       image.height = min(image.height, info->var.yres - image.dy);


        if (attribute) {
                buf = kmalloc(cellsize, GFP_ATOMIC);
                if (!buf)
@@ -173,6 +176,10 @@ static void bit_putcs(struct vc_data *vc, struct fb_info 
*info,
                        cnt = count;
image.width = vc->vc_font.width * cnt;
+
+               if (image.dx + image.width > info->var.xres)
+                       break;
+

same here.


                pitch = DIV_ROUND_UP(image.width, 8) + scan_align;
                pitch &= ~scan_align;
                size = pitch * image.height + buf_align;

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