Buddy wrote:
> 
> ...Interesting....
> 
> If i activate the OpenGL window (say, click on it's titlebar), then
> activate another window which covers part of the GL window but doesn't
> trigger the bug, then activate the one that should cause the bug (left
> edge over, right edge not), the GL app continues to run perfectly.
> 
> Example:
> 
>         +-------------------------+
>         | 1st Window (GL)         |
> +-------+---+     +---------------+----+
> | 2nd   |   |     |  3rd Window   |    |
> | Window+---+-----+---------------+    |
> +-----------+     |                    |
>                   +--------------------+
> 
> If i click on 1st, 2nd, 3rd, no problem.
> If i click on 1st, 3rd -> problem, click on 2nd, problem goes away
> 
> Also, i forgot to add, the bug only occurs to the right of the left side
> of the overlapping window (ie from the '+' on 3rd window to the edge of
> 1st window)
> 
> Hope this helps.


OK, now that I've got the trunk code again working on my Radeon
I'm looking into this.  I've reproduced the problem here.  Just
run gears and obscure the lower-right corner of the window with
another window.  Everything above the obscured corner in the
gears window is erroneously clipped.

-Brian

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