>> Brian Paul <[EMAIL PROTECTED]> writes:

 > It appears that we're generating the correct cliprects.  After
 > playing around with it more, it appears to be some sort of timing
 > issue.  If I run gloss, obscure the lower-right corner, turn
 > animation off, then use the cursor keys to rotate the object, some
 > frames are rendered correctly while other frames have missing triangles.

 Do you also see a problem (different one) if you toggle the highlight?
 Something goes wrong in the second pass when 2D textures are disabled.
 The triangles are still being textured, but the texture is wrong.  (In
 particular, it looks as if the alpha channel had only one bit).

 (This is the mesa-3-5 branch)

-- 
Marcelo

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