Hello all,

    I am wondering if there is any plan to support quad-buffering in
DRI.

GL_FRONT_LEFT
GL_BACK_LEFT
GL_FRONT_RIGHT
GL_BACK_RIGHT

    One of the problems is keeping the flipping of LEFT/RIGHT in sync
with the vertical retrace. If you miss one, you will have right/left
view swaped with your lcd shutter glasses.

    I am asking this, because I am currently building a VR solution
based on linux PC instead of buying SGI Onyx machine. Doing stereo
without quad-buffering support will be a little more painful.

    Best regards.

_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
http://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to