Brian Paul wrote:

> I remember seeing problems like this when I was debugging multi-threaded
> apps.  Does XMMS use threads in conjunction with OpenGL?

It's multithreaded, yes. The plugins generally run as separate threads. 
I did try the fix that Dark Avenger suggested, and that does clear up 
the problem with the OpenGL vis plugin causing XMMS to die.

I just pulled the current XMMS CVS tree, and it looks like this has been 
corrected. So, it's probably safe to say 1.2.6 will incorporate the fix.

Derrik Pates
[EMAIL PROTECTED]


_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to