Brian Paul wrote: > I remember seeing problems like this when I was debugging multi-threaded > apps. Does XMMS use threads in conjunction with OpenGL?
It's multithreaded, yes. The plugins generally run as separate threads. I did try the fix that Dark Avenger suggested, and that does clear up the problem with the OpenGL vis plugin causing XMMS to die. I just pulled the current XMMS CVS tree, and it looks like this has been corrected. So, it's probably safe to say 1.2.6 will incorporate the fix. Derrik Pates [EMAIL PROTECTED] _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel