Derrik Pates wrote:
> 
> Brian Paul wrote:
> 
> > I remember seeing problems like this when I was debugging multi-threaded
> > apps.  Does XMMS use threads in conjunction with OpenGL?
> 
> It's multithreaded, yes. The plugins generally run as separate threads.
> I did try the fix that Dark Avenger suggested, and that does clear up
> the problem with the OpenGL vis plugin causing XMMS to die.
> 
> I just pulled the current XMMS CVS tree, and it looks like this has been
> corrected. So, it's probably safe to say 1.2.6 will incorporate the fix.

Just FYI, the XInitThreads() function should be called before any other
Xlib function if the app is going to make calls to Xlib from more than one
thread without explicit synchronization.

-Brian

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