For the record,

I just want to say I'm really sorry for started this thread. When I did it 
I had hope to bring Robert Lunnon (which is currently working on the 
Utah-GLX's Mach64 driver) to join efforts, as I though he wasn't using DRI 
due to using Solaris.

As the thread proceeded it become clear that there wasn't really a 
interest in a long-term solution for 3D graphics on Solaris, and (after 
reading the Utah-GLX archives) I also realized my mistake - Robert Lunnon 
wasn't supporting DRI because of a different OS, but because he believes 
that DRI is too complicated and inefficient.

Of course that I don't share the same opinion, although I respect his. I'm 
convinced that it's not necessary to comprimise security to achieve 
performance and I'll keep working on that sense, with the confidence that 
I've had so far. Just not as fast as it could be...

Regards,

José Fonseca

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