I forgot to mention that commenting out the fallback primitive functions 
didn't have an effect.

On Mon, 15 Jul 2002, Leif Delgass wrote:

> Here's a couple screenshots of the multitexture bug in quake3 lightmap 
> mode (two slightly different angles):
> 
> http://retinalburn.net/linux/q3a-bug1.jpg
> http://retinalburn.net/linux/q3a-bug2.jpg
> 
> 

-- 
Leif Delgass 
http://www.retinalburn.net



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