I forgot to mention that commenting out the fallback primitive functions didn't have an effect.
On Mon, 15 Jul 2002, Leif Delgass wrote: > Here's a couple screenshots of the multitexture bug in quake3 lightmap > mode (two slightly different angles): > > http://retinalburn.net/linux/q3a-bug1.jpg > http://retinalburn.net/linux/q3a-bug2.jpg > > -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel