The problem only appears when the procedural texture in the center of the octagon is clipped by the window edge. Here's a shot of it unclipped:
http://retinalburn.net/linux/q3a-unclipped.jpg So far, I've only noticed this on a few of the procedural textures that rotate and/or stretch. This one does both. On Mon, 15 Jul 2002, Leif Delgass wrote: > I forgot to mention that commenting out the fallback primitive functions > didn't have an effect. > > On Mon, 15 Jul 2002, Leif Delgass wrote: > > > Here's a couple screenshots of the multitexture bug in quake3 lightmap > > mode (two slightly different angles): > > > > http://retinalburn.net/linux/q3a-bug1.jpg > > http://retinalburn.net/linux/q3a-bug2.jpg > > > > > > -- Leif Delgass http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel