The problem only appears when the procedural texture in the center of the
octagon is clipped by the window edge.  Here's a shot of it unclipped:

http://retinalburn.net/linux/q3a-unclipped.jpg

So far, I've only noticed this on a few of the procedural textures that
rotate and/or stretch.  This one does both.

On Mon, 15 Jul 2002, Leif Delgass wrote:

> I forgot to mention that commenting out the fallback primitive functions 
> didn't have an effect.
> 
> On Mon, 15 Jul 2002, Leif Delgass wrote:
> 
> > Here's a couple screenshots of the multitexture bug in quake3 lightmap 
> > mode (two slightly different angles):
> > 
> > http://retinalburn.net/linux/q3a-bug1.jpg
> > http://retinalburn.net/linux/q3a-bug2.jpg
> > 
> > 
> 
> 

-- 
Leif Delgass 
http://www.retinalburn.net



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