Thanks for the snapshots Leif. For what you've shown me it seems that the problem lives in TAG(interp) of mach64_native_vbtmp.h.
Unfortunetaly I haven't been able to do much testing yet, because after updating my local CVS tree with the recent changes I was forced to recompile the whole tree again. I'll get back again as soon as I have further clue. José Fonseca On Mon, Jul 15, 2002 at 07:29:53PM -0400, Leif Delgass wrote: > The problem only appears when the procedural texture in the center of the > octagon is clipped by the window edge. Here's a shot of it unclipped: > > http://retinalburn.net/linux/q3a-unclipped.jpg > > So far, I've only noticed this on a few of the procedural textures that > rotate and/or stretch. This one does both. > > On Mon, 15 Jul 2002, Leif Delgass wrote: > > > I forgot to mention that commenting out the fallback primitive functions > > didn't have an effect. > > > > On Mon, 15 Jul 2002, Leif Delgass wrote: > > > > > Here's a couple screenshots of the multitexture bug in quake3 lightmap > > > mode (two slightly different angles): > > > > > > http://retinalburn.net/linux/q3a-bug1.jpg > > > http://retinalburn.net/linux/q3a-bug2.jpg > > > > > > > > > > > > -- > Leif Delgass > http://www.retinalburn.net ------------------------------------------------------- This sf.net email is sponsored by: Jabber - The world's fastest growing real-time communications platform! Don't just IM. Build it in! http://www.jabber.com/osdn/xim _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel