> 
> I missed that thread, actually... are you talking about the 
> r200WaitForFrameCompletion one, or somewhere else?

Yes.

> 
>>>So, I'm looking to understand why the standard glxgears now renders slower
>>>than software fallbacks used to, and why now when I use R200_NO_RAST I only
>>>see 50FPS in glxgears
>>>
>>Because the usleep takes up a longer time than it takes your cpu to draw a 
>>frame of gears via software rasterization.
>>
>>
> 
> OK, this makes sense for why it would be limited to 200FPS, but it doesn't
> explain why R200_NO_RAST now yields 50FPS, does it? I have got the right env
> var, havent I? (ie R200_NO_RAST makes it do no hardware accel?)

Yes.  If you want to investigate the performance of this code feel free, but 
it almost never gets used.

Keith





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