On Son, 2002-11-03 at 17:06, Keith Whitwell wrote: 
> Michel Dänzer wrote:
> > Just tried it for the first time because I hoped it would help with the
> > texture problems seen in
> > 
> > http://penguinppc.org/~daenzer/DRI/bzflag.png
> > http://penguinppc.org/~daenzer/DRI/tuxracer.png
> > 
> > Well, it does seem to change the behaviour, but not only for the good.
> > While the problems occur randomly with the trunk code, mostly on the
> > first runs after the server was started, with the texmem code they never
> > seem to happen with tuxracer, but always with bzflag and quake2. Also, I
> > don't think I've seen this on x86, anyone? Any idea what's up?
> > 
> > BTW, would it be feasible to do all texture uploads via blits from AGP
> > instead of the clumsy method we're using? Might improve upload
> > performance and even make swapping out to AGP a nop in some cases...
> 
> Yes, providing the kernel version is able to support the cmdbuf ioctl.
> 
> Brian's actually done a bit of work on the Mesa-4.1 branch to clean up the 
> code behind the actual upload (yes, sorry another branch...) that probably 
> goes a long way to addressing your complaints.

Seems to be about the same as the trunk, what has changed?


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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