Michel Dänzer wrote:
On Mit, 2002-11-27 at 08:32, Dieter Nützel wrote:
TaskParallelismWithPorts
The colors of the polyhedron in the middle are missing.
With LIBGL_ALWAYS_INDIRECT or R200_NO_TCL they are fine.
Some small screenshots could be find in the archive.

Sounds like a problem I'm seeing with the amoeba demo, some faces of a
spinning cube (with the observer inside) are missing.
RADEON_TCL_FORCE_DISABLE=1 fixes it, which wasn't necessary before the
Mesa 5.0 merge. Also, it hangs near the end with HW TCL, but this was
already the case before the merge.

These aren't the only reasons to check out amoeba, some parts of it are
pushing quite hard performance wise, and it's simply fun to watch. :)


I can't reproduce your other problems (they seem to be x86 assembler
specific?), but I do see some problems with the Mesa demos (though it
seems they were already there before the merge):

fire: the fog seems to be much too dense around the initial direction,
everything is almost white
This is normal for per vertex fog. The ground plane is too big for the linear interpolation of fog coordinates across the polygon to give good looking results.

gloss: artifacts with the initial highlight, goes away with SW TCL,
seems to be the same problem as the ice in tuxracer
This is a result of slight differences between geometry generated by software t&l and hardware t&l. The gloss cylendar is drawn in two passes, and the crawling you see is a result of differences between the passes.

Some work could be done tweaking the vertices (z values?) emitted by swtcl to get a closer alignemnt.

Otherwise, this isn't strictly a bug. GL doesn't require invarience at this level.

pointblast: the points are always pixel sized
Again, GL allows us to specify a maximum point size. For the radeon, thats set to 1.0 pixels as that's the largest size that the radeon can draw conformantly without sw fallbacks.

Keith






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