On Sun, Dec 01, 2002 at 02:12:08PM -0500, Leif Delgass wrote: | According to section 4.1.8 of the OpenGL 1.4 spec: "Initially, dithering | is enabled" -- so that should always be the initial default.
Right. Glean disables dithering in some cases (particularly when object identifiers are encoded in RGB values), but as long as the driver doesn't silently re-enable dithering, everything should work correctly. Allen ------------------------------------------------------- This SF.net email is sponsored by: Get the new Palm Tungsten T handheld. Power & Color in a compact size! http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0002en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel