On Tue, Dec 03, 2002 at 10:32:50AM -0800, Linus Torvalds wrote: > > On Tue, 3 Dec 2002, magenta wrote: > > > > > > Ugh. The internalFormat is itself a hint. If the programmer cares about > > > how much storage is used or the quality, he/she should use GL_RGB4, GL_RGB8, > > > GL_RGB16, etc. > > > > Oh yeah. Heh. > > Oh, NO! No "Heh". > > The whole argument about "if the programmer cares about .." is totally > bogus. It's not the programmer preferences that matter. It's the _user_ > who matters, and that's the whole point of having environment variables.
Right, and that's a different issue to what I was saying "Oh yeah" about. Brian was just saying that there's no need for a glHint() to specify default texture formats because that's already provided in the glTexture API. User preferences are an entirely different matter. I totally agree that the user should be able to override default behaviors, but environment variables are such a crappy way of doing this. IMO it should go into a DRI configuration file which could be managed by a GUI tool (or vi or emacs, naturally) and which would allow quick "theme" settings, perhaps based on the value of argv[0] or something (to allow for per-program control). -- http://trikuare.cx ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel