Am Dienstag, 3. Dezember 2002 23:27 schrieb Michel Dänzer:
> On Die, 2002-12-03 at 21:16, Felix Kühling wrote:
> > On Tue, 3 Dec 2002 20:15:29 +0100
> >
> > Dieter Nützel <[EMAIL PROTECTED]> wrote:
> > > Am Dienstag, 3. Dezember 2002 19:12 schrieb Felix Kühling:
> > > > could I remind you of the original subject of this thread? ;-) It
> > > > sounds like the discussions about a new configuration tool could go
> > > > on for a while and I am sure going to contribute to that if I can. In
> > > > the mean time, could we just change to 32bpt. In that case my
> > > > original patch would do it :) I hope these two screen shots convince
> > > > you:
> > > >
> > > > http://www.dd.chalmers.se/~kuhlfeli/noforce32bpt.jpg
> > > > http://www.dd.chalmers.se/~kuhlfeli/force32bpt.jpg
> > >
> > > Would be much better if you've posted the texmem requirements for both
> > > versions.
> >
> > The current status in CVS is: in 24bpp mode you always get 32bpt
> > textures. With a 16bpp and 32bpt textures you need exactly the same
> > amount of texmem but have a smaller frame buffer, back buffer and
> > z-buffer. And I havn't heard anyone complain on dri-devel or dri-users
> > about too little texmem on a 64 or 128 MB graphics card ;-)
>
> People have reported problems with little texture memory at 1600x1200x16
> on 32 MB cards though, even triggering bugs. And there are even 16 MB
> Mobility cards.

This was my intention ;-)

-Dieter


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