Am Dienstag, 3. Dezember 2002 23:27 schrieb Michel Dänzer: > On Die, 2002-12-03 at 21:16, Felix Kühling wrote: > > On Tue, 3 Dec 2002 20:15:29 +0100 > > > > Dieter Nützel <[EMAIL PROTECTED]> wrote: > > > Am Dienstag, 3. Dezember 2002 19:12 schrieb Felix Kühling: > > > > could I remind you of the original subject of this thread? ;-) It > > > > sounds like the discussions about a new configuration tool could go > > > > on for a while and I am sure going to contribute to that if I can. In > > > > the mean time, could we just change to 32bpt. In that case my > > > > original patch would do it :) I hope these two screen shots convince > > > > you: > > > > > > > > http://www.dd.chalmers.se/~kuhlfeli/noforce32bpt.jpg > > > > http://www.dd.chalmers.se/~kuhlfeli/force32bpt.jpg > > > > > > Would be much better if you've posted the texmem requirements for both > > > versions. > > > > The current status in CVS is: in 24bpp mode you always get 32bpt > > textures. With a 16bpp and 32bpt textures you need exactly the same > > amount of texmem but have a smaller frame buffer, back buffer and > > z-buffer. And I havn't heard anyone complain on dri-devel or dri-users > > about too little texmem on a 64 or 128 MB graphics card ;-) > > People have reported problems with little texture memory at 1600x1200x16 > on 32 MB cards though, even triggering bugs. And there are even 16 MB > Mobility cards.
This was my intention ;-) -Dieter ------------------------------------------------------- This SF.net email is sponsored by: Microsoft Visual Studio.NET comprehensive development tool, built to increase your productivity. Try a free online hosted session at: http://ads.sourceforge.net/cgi-bin/redirect.pl?micr0003en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel