>>> Oops - mistype.  Switching the GL_draw method to 0 correct all of the 
>>> anomalies I was seeing in the display.  

>> That makes more sense. :)  Sounds like it's a problem with displaylists and
>> vertex arrays.  Does it still happen if you set the value of GL_dlistMax to
>> 0?

> This not only cures the artifacts I encountered, this also cures the
> flickering torus and - as far as I can tell now - it cures the X server
> crashes with my Radeon7500. Even with GL_draw_method set to 1,

O.k., the crash doesn't get prevented but it gets delayed heavily,

Martin.
-- 
 Unix _IS_ user friendly - it's just selective about who its friends are !
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