>>> Oops - mistype. Switching the GL_draw method to 0 correct all of the >>> anomalies I was seeing in the display.
>> That makes more sense. :) Sounds like it's a problem with displaylists and >> vertex arrays. Does it still happen if you set the value of GL_dlistMax to >> 0? > This not only cures the artifacts I encountered, this also cures the > flickering torus and - as far as I can tell now - it cures the X server > crashes with my Radeon7500. Even with GL_draw_method set to 1, O.k., the crash doesn't get prevented but it gets delayed heavily, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel