You need to continue here. OpenGL library is trying to determine SSE extension
availability.
You could have been a bit more explicit, like: "At this point, type "continue"." But, I figured that out, anyway.

Here's what I got from a "bt":

#0 0x4035a1b4 in ?? ()
#1 0x40503b07 in ?? ()
#2 0x405021de in ?? ()
#3 0x4050193e in ?? ()
#4 0x40501bdc in ?? ()
#5 0x40501c4a in ?? ()
#6 0x405147ce in ?? ()
#7 0x40503a7d in ?? ()
#8 0x40503c15 in ?? ()
#9 0x405021de in ?? ()
#10 0x4050193e in ?? ()
#11 0x40501bdc in ?? ()
#12 0x40501c4a in ?? ()
#13 0x405147ce in ?? ()
#14 0x40514c40 in ?? ()
#15 0x405158c5 in ?? ()
#16 0x40516922 in ?? ()
#17 0x404b5c97 in ?? ()
#18 0x4050e1b6 in ?? ()
#19 0x404b445b in ?? ()
#20 0x404ae65c in ?? ()
#21 0x403ecd9e in ?? ()
#22 0x403eeed6 in ?? ()
#23 0x804a56f in ?? ()
#24 0x804ac5b in ?? ()
#25 0x804af80 in ?? ()
#26 0x804b426 in ?? ()
#27 0x8053379 in ?? ()
#28 0x804a3c3 in ?? ()
#29 0x8051cb0 in ?? ()
#30 0x402cc577 in ?? ()


If that's not what is needed (it doesn't look helpful to me), let me know. I'm really more of an almost-poweruser, and less a coder.

Thanks.

-Andy



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