On Sat, Feb 08, 2003 at 02:45:20PM -0800, Ian Romanick wrote: > That's very odd. I don't much, if anything, has changed in the texture > management code in the trunk for that driver in quite some time. Do the > rainbows persist or do they disappear after the dynamic lighting is > gone? I might be able to look at this a bit on Monday, but I can't make > any promises.
They persist. Shoot a little - 2-3 surfaces will be colored. Kill all monsters and our are in rainbow room. > Is there any chance you could try it out the texmem-0-0-1 branch? I'd > be curious to see if the bug is exhibited there as well. No rainbows, but different problem: http://idea.hosting.lv/a/tmp/mga-shots/4.jpg http://idea.hosting.lv/a/tmp/mga-shots/5.jpg It tries to draw a smoke cloud particle effect. Internally it use 64x64 GL_LUMINANCE_ALPHA texture in GL_LINEAR mode, blend func - src_alpha, one_minus_src_alpha, texture is constructed from GL_UNSIGNED_BYTE array. The system is Debian unstable, gcc 3.2.2. The card is G200 8MB AGP. BTW, the card is AGP 1.0, but the driver allow me to set AgpMode to 2 which results in X server and card lockup at first OpenGL application. arkadi. ------------------------------------------------------- This SF.NET email is sponsored by: SourceForge Enterprise Edition + IBM + LinuxWorld = Something 2 See! http://www.vasoftware.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel