On Sun, Mar 02, 2003 at 12:57:42AM -0500, Daniel Vogel wrote:
> I guess you also had to take away mandatory software fallbacks and the 
> imaging subset. In reality though, every IHV I've talked to stated their 
> OpenGL drivers being far more complex to maintain.
> 

The question is does that really mean one or both of,

1) "we have to pay our OpenGL developers more"

2) "we dont have enough people on staff who understand OpenGL -- all
    our people are trained on the latest microsoft stuff as #1 priority"



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