On Sun, 2003-03-02 at 19:15, Allen Akin wrote: > | > Once you get rid of the legacy stuff in OpenGL, drivers are pretty much > | > the same level of complexity for OpenGL as for D3D. Which is one reason > | > why several groups are able to use OpenGL subsets for embedded apps. > | > | I'll take your word for it. > > I'm not an expert on it -- I'm just going by what I've heard in open ARB > discussions. Embedded OpenGL-subset drivers are dropping below 50KB > these days. (Depends a lot on the underlying hardware, of course.)
Indeed Fabrice Bellard wrote an open source one, coming in at a whole 68K tar.gz. http://fabrice.bellard.free.fr/TinyGL/ ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel