On Sun, 2003-03-02 at 19:15, Allen Akin wrote:
> | > Once you get rid of the legacy stuff in OpenGL, drivers are pretty much
> | > the same level of complexity for OpenGL as for D3D.  Which is one reason
> | > why several groups are able to use OpenGL subsets for embedded apps.
> | 
> | I'll take your word for it.
> 
> I'm not an expert on it -- I'm just going by what I've heard in open ARB
> discussions.  Embedded OpenGL-subset drivers are dropping below 50KB
> these days.  (Depends a lot on the underlying hardware, of course.)

Indeed Fabrice Bellard wrote an open source one, coming in at a whole
68K tar.gz. http://fabrice.bellard.free.fr/TinyGL/



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