Hi, Jens!

On Wed, Mar 05, 2003 at 09:52:58PM -0700, Jens Owen wrote:
| Allen Akin wrote:
| >Microsoft bears a lot of
| >the burden for D3D by collecting and maintaining the common code (as
| >well as nontechnical stuff like patent licensing and sublicensing).  SGI
| >didn't do that for OpenGL in the early days, and by the time it
| >understood the problem, most hardware vendors had already invested in
| >independent driver code bases for OpenGL.  So today there's not as much
| >sharing in the OpenGL world as there might have been.  Some improvements
| >are possible, though, and are being discussed in the ARB.
| ...
| This is encouraging to hear.  Have you heard any rumblings about where 
| the common code base would come from?

I was thinking more about the intellectual-property issues than the
shared-code issues.  The Bylaws Working Group is trying to come up with
new rules for licensing that will make sharing easier (for open-source
developers as well as closed-source vendors).

Allen


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