Hi, Jens! On Wed, Mar 05, 2003 at 09:52:58PM -0700, Jens Owen wrote: | Allen Akin wrote: | >Microsoft bears a lot of | >the burden for D3D by collecting and maintaining the common code (as | >well as nontechnical stuff like patent licensing and sublicensing). SGI | >didn't do that for OpenGL in the early days, and by the time it | >understood the problem, most hardware vendors had already invested in | >independent driver code bases for OpenGL. So today there's not as much | >sharing in the OpenGL world as there might have been. Some improvements | >are possible, though, and are being discussed in the ARB. | ... | This is encouraging to hear. Have you heard any rumblings about where | the common code base would come from?
I was thinking more about the intellectual-property issues than the shared-code issues. The Bylaws Working Group is trying to come up with new rules for licensing that will make sharing easier (for open-source developers as well as closed-source vendors). Allen ------------------------------------------------------- This SF.net email is sponsored by: Etnus, makers of TotalView, The debugger for complex code. Debugging C/C++ programs can leave you feeling lost and disoriented. TotalView can help you find your way. Available on major UNIX and Linux platforms. Try it free. www.etnus.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel