On Mon, 2003-03-17 at 01:36, Jonathan Thambidurai wrote: > When playing Serious Sam: The Second Encounter, the game (and maybe the > system, or just the input) locks up after starting a new game at the map > screen when it finishes pre-caching. All the demos work fine. I will > only have time to further investigate this over the weekend, but I > wanted to let anyone that might have the game know about the problem. I > have a 4x AGP Radeon Mobility 7500 with 16 MB of memory running the > latest texmem-0-0-1 branch from DRI CVS.
The texmem branch doesn't have the FlushVertices fix yet, which seems to help with a number of lockups. Try http://penguinppc.org/~daenzer/DRI/applied/r200-radeon-flushvertices.diff -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This SF.net email is sponsored by:Crypto Challenge is now open! Get cracking and register here for some mind boggling fun and the chance of winning an Apple iPod: http://ads.sourceforge.net/cgi-bin/redirect.pl?thaw0031en _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel