On Mon, 2003-03-17 at 01:36, Jonathan Thambidurai wrote:
>       When playing Serious Sam: The Second Encounter, the game (and maybe the
> system, or just the input) locks up after starting a new game at the map
> screen when it finishes pre-caching.  All the demos work fine.  I will
> only have time to further investigate this over the weekend, but I
> wanted to let anyone that might have the game know about the problem.  I
> have a 4x AGP Radeon Mobility 7500 with 16 MB of memory running the
> latest texmem-0-0-1 branch from DRI CVS.

The texmem branch doesn't have the FlushVertices fix yet, which seems to
help with a number of lockups. Try
http://penguinppc.org/~daenzer/DRI/applied/r200-radeon-flushvertices.diff


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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