On Mon, 2003-10-20 at 17:46, Keith Whitwell wrote:
> Chris Ison wrote:
> > I have found a possable bug in the dri implementation of glPointSize()
> > ... it doesn't seem to work at all. I'm using the radeon.o drm and the
> > r200 mesa drivers.
> > 
> > The source I was trying (and works perfectly in windows) is located at
> > the bottom of this page
> > http://www.opengl.org/developers/code/mjktips/particles/
> > 
> > There is no difference at all in all 3 size selections of the particles
> > (2.0, 4.0 and 8.0) using glPointSize()
> 
> Have you tried glGet( GL_POINT_SIZE_MAX ) ?
> 
> You'll find it set to 1.0 because that is the largest the hardware will 
> directly support.
> 
> There was a thread a few months ago concerning writing a useful fallback path 
> (ie not swrast) that generated larger points with various primitives.  I don't 
> think it actually reached a point where I saw a patch ready for inclusion in 
> CVS, however.
> 
> Keith

Ok worked it out, glGetFloatv (GL_POINT_SIZE_MAX, &Value) .. it returns 20, so I'm 
assuming its falling back to sw, and cause its aint implemented in sw, its not 
actually doing 20



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