On Mon, 2003-10-20 at 17:46, Keith Whitwell wrote: > Chris Ison wrote: > > I have found a possable bug in the dri implementation of glPointSize() > > ... it doesn't seem to work at all. I'm using the radeon.o drm and the > > r200 mesa drivers. > > > > The source I was trying (and works perfectly in windows) is located at > > the bottom of this page > > http://www.opengl.org/developers/code/mjktips/particles/ > > > > There is no difference at all in all 3 size selections of the particles > > (2.0, 4.0 and 8.0) using glPointSize() > > Have you tried glGet( GL_POINT_SIZE_MAX ) ? > > You'll find it set to 1.0 because that is the largest the hardware will > directly support. > > There was a thread a few months ago concerning writing a useful fallback path > (ie not swrast) that generated larger points with various primitives. I don't > think it actually reached a point where I saw a patch ready for inclusion in > CVS, however. > > Keith
Ok worked it out, glGetFloatv (GL_POINT_SIZE_MAX, &Value) .. it returns 20, so I'm assuming its falling back to sw, and cause its aint implemented in sw, its not actually doing 20 ------------------------------------------------------- This SF.net email is sponsored by OSDN developer relations Here's your chance to show off your extensive product knowledge We want to know what you know. Tell us and you have a chance to win $100 http://www.zoomerang.com/survey.zgi?HRPT1X3RYQNC5V4MLNSV3E54 _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel