I just fixed 3D at 32 bpp on savage4 and commited the changes.  It
ended up being a define with the wrong bits set. I get between 280 and
300 fps in glxgears on savage4 at 32 bpp and around 600 at 16 bpp. 
textures still aren't quite right on savage4.  I suspect textures need
to be setup slightly differently due to the differences in the bitmap
descriptors between architectures. or perhaps the tiling regs...

Alex

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