I just fixed 3D at 32 bpp on savage4 and commited the changes. It ended up being a define with the wrong bits set. I get between 280 and 300 fps in glxgears on savage4 at 32 bpp and around 600 at 16 bpp. textures still aren't quite right on savage4. I suspect textures need to be setup slightly differently due to the differences in the bitmap descriptors between architectures. or perhaps the tiling regs...
Alex __________________________________ Do you Yahoo!? Yahoo! Hotjobs: Enter the "Signing Bonus" Sweepstakes http://hotjobs.sweepstakes.yahoo.com/signingbonus ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel