On Mon, 12 Jan 2004 18:17:15 -0800 (PST) Alex Deucher <[EMAIL PROTECTED]> wrote:
> I just fixed 3D at 32 bpp on savage4 and commited the changes. It > ended up being a define with the wrong bits set. I get between 280 and > 300 fps in glxgears on savage4 at 32 bpp and around 600 at 16 bpp. > textures still aren't quite right on savage4. I suspect textures need > to be setup slightly differently due to the differences in the bitmap > descriptors between architectures. or perhaps the tiling regs... I see some texture problems too, but they don't show up in all applications. It looks like some low resolution mipmap levels are broken. Is this what you're seeing too? If you want to play a bit more with the Savage IX, the Utah driver submits the last vertex of triangles twice. Maybe this is needed to get any output on these chips. > > Alex > ------------ __\|/__ ___ ___ ------------------------- Felix ___\_e -_/___/ __\___/ __\_____ You can do anything, Kühling (_____\Ä/____/ /_____/ /________) just not everything [EMAIL PROTECTED] \___/ \___/ U at the same time. ------------------------------------------------------- This SF.net email is sponsored by: Perforce Software. Perforce is the Fast Software Configuration Management System offering advanced branching capabilities and atomic changes on 50+ platforms. Free Eval! http://www.perforce.com/perforce/loadprog.html -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel