> You know how to verify that...

I've actually forgotten how, I think its an enviroment setting, but none of
the settings I saw when I grep'd for getenv triggered my memory.

> I'm sure you've tried page flipping and ruled out things like usleeps in
> the client side drivers?

enableing page flipping made a difference with glxgears, but made little or
no difference when it came to applications (QuakeForge sat at 35fps
reguardless). Infact, with page flipping enabled, and a 3d window active,
switching to a linux console then back again causes tearing that can only be
fixed by restarting the app.

There are usleeps in mesa (r200_context and r200_texmem) and in DRI,
QuakeForge has 1 usleeps which when removed make it slower due to it eating
the cpu. Could you please be more specific as to which client side drivers
you mean.

> If you're still running a relatively slow CPU, that may be the
> bottleneck (how do that other QF developer's overall system specs
> compare to yours?);

Mine is a AMD Athlon XP 2400, 512megs of  333 DDR ram
Taniwha's system is dual celeron 450, 512MB, 100MHz fsb





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