Around 18 o'clock on May 17, Alan Cox wrote: > For Xv that seems to involve working server side GL and using GL to > take Xv data (as a texture) and putting it to the video visible buffer. > I've been looking at exactly this for Voodoo2 although I'm still trying > to get the 3D init code right (its nasty stuff)
That's certainly one way of doing it. The Matrox driver has direct support for 'textured video', accessing the appropriate mechanisms from the X server without going through the GL library. -keith
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