--- Ian Romanick <[EMAIL PROTECTED]> wrote:
> IMO, this is a long standing problem with the DRM.  The main issue is 
> that there's only one version number associated with each DRM module. 
> What's needed is a device independent version and a device dependent 
> version.  In a sense, it needs something like an extension mechanism. 
> Right now, some drivers support a vblank wait ioctl and some don't.  The 
> ones that do support it, support it the same way.

The are two OpenGL implementations to consider, the DRI/mesa one and other
vendor's. My thought was that DRM is an internal interface for Mesa's use. This
means that ATI/Nvidia's stacks don't have to provide a DRM interface if they
don't want to. DRM would not be a published API for general use. The only
standard way to access the video hardware will be via an OpenGL library and only
one library at a time can be used on single piece of hardware.

If you accept that DRM is not a published API for general use, then we can do
anything with want with the DRM interface. I'm all for anything that will make
the code simpler to write. Nobody but a Mesa developer is ever going to use the 
interface.

=====
Jon Smirl
[EMAIL PROTECTED]


        
                
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