--- Ian Romanick <[EMAIL PROTECTED]> wrote: > IMO, this is a long standing problem with the DRM. The main issue is > that there's only one version number associated with each DRM module. > What's needed is a device independent version and a device dependent > version. In a sense, it needs something like an extension mechanism. > Right now, some drivers support a vblank wait ioctl and some don't. The > ones that do support it, support it the same way.
The are two OpenGL implementations to consider, the DRI/mesa one and other vendor's. My thought was that DRM is an internal interface for Mesa's use. This means that ATI/Nvidia's stacks don't have to provide a DRM interface if they don't want to. DRM would not be a published API for general use. The only standard way to access the video hardware will be via an OpenGL library and only one library at a time can be used on single piece of hardware. If you accept that DRM is not a published API for general use, then we can do anything with want with the DRM interface. I'm all for anything that will make the code simpler to write. Nobody but a Mesa developer is ever going to use the interface. ===== Jon Smirl [EMAIL PROTECTED] __________________________________ Do you Yahoo!? SBC Yahoo! - Internet access at a great low price. http://promo.yahoo.com/sbc/ ------------------------------------------------------- This SF.Net email is sponsored by: SourceForge.net Broadband Sign-up now for SourceForge Broadband and get the fastest 6.0/768 connection for only $19.95/mo for the first 3 months! http://ads.osdn.com/?ad_id=2562&alloc_id=6184&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel