I think I finaly get it. When we have a window grater then 2048, we need to run a GL command move the cliprect and run it again? The only way to find out where we need is to SW render the cmd. Won't this cut our framerate in half? Plus moving the cliprect for most of the drawing cmds, what about non-drawing.
First thing I see is there is no check in the client driver for 2048. What about numbcliprects, can we treat one app like its 2? we are still doing every thing twice, but now we just have overhead on the system CPU. __________________________________ Do you Yahoo!? Yahoo! Domains – Claim yours for only $14.70/year http://smallbusiness.promotions.yahoo.com/offer ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel