On Thu, 2004-05-27 at 15:00, Mike Mestnik wrote: > --- Michel Dnzer <[EMAIL PROTECTED]> wrote: > > On Wed, 2004-05-26 at 12:34, Mike Mestnik wrote: > > > Attached is a screen shoot of the effect of adding 1024 to the > > > ColorOffset. > > > > It's hard for me to recognize anything; can you describe your > > observations? > > > The data was shifted to the right, making it offcenter. I will need to > find a way of undoing/compinsating-for this inorder to make changing this > offset usefull.
I guess you need to compensate the GL viewport (I guess you may have talked about that in earlier posts? I somehow thought you were talking about the X server viewports). > > > I still have to find where rmesa->state.color.drawOffset comes from > > and > > > what effect the first 4 bits(define RADEON_COLOROFFSET_MASK > > > 0xfffffff0) are for > > > > The 128 bit alignment. > > > The value is in 8bit bytes then? not pixels. What kind of conversion will > I have todo, 24bpp = 4 bytes right? screen->cpp contains the number of bytes per pixel. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by: Oracle 10g Get certified on the hottest thing ever to hit the market... Oracle 10g. Take an Oracle 10g class now, and we'll give you the exam FREE. http://ads.osdn.com/?ad_id=3149&alloc_id=8166&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel