On Thu, 2004-05-27 at 11:08 -0700, Mike Mestnik wrote:
> --- Michel Dnzer <[EMAIL PROTECTED]> wrote:
> > On Thu, 2004-05-27 at 15:00, Mike Mestnik wrote:
> > > 
> > > The data was shifted to the right, making it offcenter.  I will need
> > to
> > > find a way of undoing/compinsating-for this inorder to make changing
> > this
> > > offset usefull.
> > 
> > I guess you need to compensate the GL viewport (I guess you may have
> > talked about that in earlier posts? I somehow thought you were talking
> > about the X server viewports).
> I try to keep each paragraph on topic, however this thread all started
> with MergedFB.  So I see where you could have gotten confused.  What
> should we call the 3dOutputClipRects?

How about just that? :)


> Speeking of multiplexing the cliprects, I can't seem to find where they
> get created(on move/resize)?  I made the lock contection(where the
> move/resize client code is) recompute the cliprects.  However my work gets
> undone on every move.  numClipRects as well as pClipRects gets resert,
> where dose this happen?

The raw cliprects are fetched from the X server in
DRI_VALIDATE_DRAWABLE_INFO -> __driUtilUpdateDrawableInfo() ->
*pdp->getInfo().


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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