On Mon, 2004-09-20 at 23:44, Ian Romanick wrote:
> Amir Bukhari wrote:
> 
> > I will start on it from now on, but I have a small question. is indirect
> > rendering use 3D accelarator for 3D operation or it is all software?
> > 
> > for example glxgear use GLX, is that mean it use indirect rendering?
> > 
> > APP ---> GLX (libglx) ----> DRI ---> Hardware. (indirect rendering)
> > APP ---> DRI (libGL)  ----> Hardware. (direct rendering)
> > 
> > is this schema correct?
> 
> Not 100%
> 
> Direct rendering:
> 
> APP -> libGL -> DRI driver (*_dri.so) -> DRM (kernel module) -> hardware
> 
> Indirect rendering:
> 
> APP -> libGL -> GLX protocol to X-server -> ?
> 
> In the current implementation "?" is software Mesa.  However, in the 
> future it will likely be " -> DRI driver -> DRM -> hardware".  "Direct" 
> just means that access to the framebuffer and graphics hardware happens 
> in the address space of the application (i.e., the application directly 
> accesses the graphics hardware).

that mean all applications, which linked with libglx, will be only
software rendered at this moment, when DRI is used. I don't want to talk
when using GLX module from nvidia. Nvidia is outside our scope.




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