On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
> Philip Armstrong wrote:
> >(Well, apart from the fact that UT2003 is completely borked that is.
> >But that's been the case for a while with the DRI builds. Foliage and
> >enemies are rendered but the landscape simply isn't there. It looks
> >like you can see the skybox in all directions actually, but it might
> >be a different texture. It looks the same regardless of whether 
> >hardware TCL is turned on or not.)
> I'm not seeing this, but it sounds like it could be related to texgen
> changes some months ago.

It's been like that for a while. Certainly since last Nov IIRC.

UT2004 also has a problem with the menus where they have a pure white
background instead of the expected image. The game seems to run OK
however (although not particularly speedily on my hardware).

Oh, and DOOM III segfaults on startup.

> >Nice FPS boost (Radeon 9200SE) with HyperZ turned on in Quake3 -- 
> >makes it reasonably playable in 1280x1024.
> Should get even better with color tiling soon enough :-).

:)

Phil

-- 
http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt


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