On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote: > Philip Armstrong wrote: > >(Well, apart from the fact that UT2003 is completely borked that is. > >But that's been the case for a while with the DRI builds. Foliage and > >enemies are rendered but the landscape simply isn't there. It looks > >like you can see the skybox in all directions actually, but it might > >be a different texture. It looks the same regardless of whether > >hardware TCL is turned on or not.) > I'm not seeing this, but it sounds like it could be related to texgen > changes some months ago.
It's been like that for a while. Certainly since last Nov IIRC. UT2004 also has a problem with the menus where they have a pure white background instead of the expected image. The game seems to run OK however (although not particularly speedily on my hardware). Oh, and DOOM III segfaults on startup. > >Nice FPS boost (Radeon 9200SE) with HyperZ turned on in Quake3 -- > >makes it reasonably playable in 1280x1024. > Should get even better with color tiling soon enough :-). :) Phil -- http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel