On Wed, Jan 05, 2005 at 10:04:50PM +0100, Roland Scheidegger wrote:
Philip Armstrong wrote:
(Well, apart from the fact that UT2003 is completely borked that is. But that's been the case for a while with the DRI builds. Foliage and enemies are rendered but the landscape simply isn't there. It looks like you can see the skybox in all directions actually, but it might be a different texture. It looks the same regardless of whether hardware TCL is turned on or not.)
I'm not seeing this, but it sounds like it could be related to texgen changes some months ago.
It's been like that for a while. Certainly since last Nov IIRC.
That would coincide well with the texgen/tex coord submission changes.
UT2004 also has a problem with the menus where they have a pure whiteDon't have issues with the menus. I think I've heard of that problem
background instead of the expected image. The game seems to run OK however (although not particularly speedily on my hardware).
some time ago though, iirc it was related to s3tc (not sure though). If so it might be fixed in a newer version.
ut2k3 / ut2k4 indeed have a
performance problem, they are stuck somewhere in the tnl code
(glDraw[Range]Elements) for way too many cpu cycles since about Mesa 6.
Oh, and DOOM III segfaults on startup.Sounds like the doom3 not loading libGL correctly to me. Fixed in newer
versions, or try LD_PRELOAD=/usr/lib/libGL.so when starting doom3 (note though the old version also has some problem with detecting s3tc extension, so if you don't have the external library installed it might not work at all).
Roland
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