On Sun, 30 Jan 2005, Rune Petersen wrote:
Vladimir Dergachev wrote:Lesson 20 have 3 points that causes lockups (maybe more). They are all related.
the first is at line 258-259: glBindTexture(GL_TEXTURE_2D, texture[3]); glBegin(GL_QUADS); glBegin() is causing the lockup, but only when textures 1, 2, or 3. if you change it to texture 4: glBindTexture(GL_TEXTURE_2D, texture[4]); glBegin(GL_QUADS);
The lesson will now run (until you press space). To me it sounds rather strange that a texture causes the lockup.
This is indeed strange.. Is texture[4] used anywhere before ? Does the same happen with latest CVS ?
There are 5 textures 0 to 4 (including 2 masks ) texture 0 and 4 appear stable 1-3 appear unstable.
With the latest CVS I once managed to run the lesson for 3 sec. before it locked up . All other times I got a lockup before it showed the first frame.
Does the same happen if you load them in a different order ? What is the difference between these textures ?
thank you
Vladimir Dergachev
Rune Petersen
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