On Saturday 12 February 2005 16:33, Felix K=FChling wrote:
> Am Donnerstag, den 10.02.2005, 07:21 +0100 schrieb=20
[EMAIL PROTECTED]:
> > On Monday 07 February 2005 15:33, Felix K=3DFChling wrote:
> > > Am Montag, den 07.02.2005, 15:12 +0100 schrieb=3D20
> >
> > [EMAIL PROTECTED]:
[snip]
> >
> > Tested with 2.6.11-rc3. DRM functional with glxgears.
> >
> > tuxkart and tuxracer work most the time but
> > sometimes=3D20 painting occurs outside of games window.
> > Parts of the image=3D20 appear (sometime mirrored)
> > outside game window or random=3D20 patterns appear.
>

> I can't reproduce this on my Savage/IX. Someone else
> reported problems with 2.6.11-rc3, something like it
> wouldn't even load the DRM modules. Maybe something's
> broken with current DRM on Linux 2.6.11-rc3. If this
> problem persists with the latest snapshot (tomorrow's
> should have my latest fixes) could you try if it works
> with a stock 2.6.10 kernel (you'd have to recompile the
> DRM for it)?
>

OK, I will try with 2.6.10.

> >  Cursor and numeric display in game window=3D20
> > appear as random patterns.
>
> I just fixed another bug in texture tiling on Savage/IX.
> Though it only affected the road-texture in Tuxkart for
> me. Most textures were looking correctly. If you still
> get broken textures with tomorrow's snapshot then it
> might be a difference between our chip revisions (sigh).
>
> > Sometimes above games mess up the screen but restart
> > Game a=3D20 few times "fixes" it.
>
> Can't reproduce this either.


Every time starting tuxkart or tuxracer different textures
get messed up. For example, in tuxracer sometime trees and=20
herrings show as randomly colored rectangles/shapes only,=20
and herring counter and speed indicator OK; restart and=20
tress and herrings OK but indicators show (some) digits as=20
rectangles.

Ground in tuxracer seems to go partially wrong as well,=20
seems that some textures do not belong there....

Seems to go wrong already during initialization as behavior
afterward seems consistent.

By what I see about wrong texture patterns, just wondering,=20
could pointers to some texture buffers be invalid and it=20
then paints with crap data?

>
> > =3D46lighgear messes up the entire screen and would never
> > work.
> >
> > BTW, the games work on i810 HW with 2.6.11-rc3.
> >
> > > Since Linux 2.4 is no longer=3D20
> > > open for new features there is not much point
> > > back-porting it to Linux 2.4.=3D20
> > >
> > > See=3D20
> > > http://dri.freedesktop.org/wiki/S3Savage for more
> > > information about the savage driver status. I just
> > > added a note about Linux 2.4 to that page.
> >
> > Sorry, have not found any reference to 2.4 being
> > unsupported=3D20 on that page.=3D20
> >
> > Are there any test programs available to systematically
> > test=3D20 DRM/GL functionality?
> >
> > Regards
> > Michael


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