On Saturday 12 February 2005 16:33, Felix K=FChling wrote: > Am Donnerstag, den 10.02.2005, 07:21 +0100 schrieb=20 [EMAIL PROTECTED]: > > On Monday 07 February 2005 15:33, Felix K=3DFChling wrote: > > > Am Montag, den 07.02.2005, 15:12 +0100 schrieb=3D20 > > > > [EMAIL PROTECTED]: [snip] > > > > Tested with 2.6.11-rc3. DRM functional with glxgears. > > > > tuxkart and tuxracer work most the time but > > sometimes=3D20 painting occurs outside of games window. > > Parts of the image=3D20 appear (sometime mirrored) > > outside game window or random=3D20 patterns appear. >
> I can't reproduce this on my Savage/IX. Someone else > reported problems with 2.6.11-rc3, something like it > wouldn't even load the DRM modules. Maybe something's > broken with current DRM on Linux 2.6.11-rc3. If this > problem persists with the latest snapshot (tomorrow's > should have my latest fixes) could you try if it works > with a stock 2.6.10 kernel (you'd have to recompile the > DRM for it)? > OK, I will try with 2.6.10. > > Cursor and numeric display in game window=3D20 > > appear as random patterns. > > I just fixed another bug in texture tiling on Savage/IX. > Though it only affected the road-texture in Tuxkart for > me. Most textures were looking correctly. If you still > get broken textures with tomorrow's snapshot then it > might be a difference between our chip revisions (sigh). > > > Sometimes above games mess up the screen but restart > > Game a=3D20 few times "fixes" it. > > Can't reproduce this either. Every time starting tuxkart or tuxracer different textures get messed up. For example, in tuxracer sometime trees and=20 herrings show as randomly colored rectangles/shapes only,=20 and herring counter and speed indicator OK; restart and=20 tress and herrings OK but indicators show (some) digits as=20 rectangles. Ground in tuxracer seems to go partially wrong as well,=20 seems that some textures do not belong there.... Seems to go wrong already during initialization as behavior afterward seems consistent. By what I see about wrong texture patterns, just wondering,=20 could pointers to some texture buffers be invalid and it=20 then paints with crap data? > > > =3D46lighgear messes up the entire screen and would never > > work. > > > > BTW, the games work on i810 HW with 2.6.11-rc3. > > > > > Since Linux 2.4 is no longer=3D20 > > > open for new features there is not much point > > > back-porting it to Linux 2.4.=3D20 > > > > > > See=3D20 > > > http://dri.freedesktop.org/wiki/S3Savage for more > > > information about the savage driver status. I just > > > added a note about Linux 2.4 to that page. > > > > Sorry, have not found any reference to 2.4 being > > unsupported=3D20 on that page.=3D20 > > > > Are there any test programs available to systematically > > test=3D20 DRM/GL functionality? > > > > Regards > > Michael ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel