Adam K Kirchhoff wrote:

Ben Skeggs wrote:

Hello Adam,

You need to disable compiled vertex arrays, and multitexturing in your q3config.cfg
file. Q3 should be very playable, with a couple of glitches.


Hmmm... I made those changes. The game started up and loaded a level without problems. Unfortunately, within a few seconds Q3A had locked up. I could still ssh in and reboot though. I'm really quite thrilled that complete system lockups seem to be a thing of the past.

Anyone want to comment on if we will see a day when an application which locks up can just be killed and X returns to normal? :-)

Is the Q3A lockup repeatable 100% of the time? I've been attempting to find the
source of a lockup Vladimir reported, which seems to be related to mouse
movement, but I haven't been able to reproduce it yet.



I only tried once, last night before bed. I'll let you know if I can reproduce it this evening.



It's definitely reproducable for me. And, as far as I can tell, it doesn't have anything to do with mouse movement... I kicked off a demo run ("four.dm_68")... Didn't touch the mouse after it started. It ran right up till the character I was viewing as died. The scoreboard even popped up, and then I got the lockup.


Adam





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