Am Dienstag, den 17.05.2005, 11:19 +0600 schrieb Dimitry Naldayev: > Hi all. > > I cant get direct rendering whit quake2 :( > the quake2 reports inderect rendering have useed :( see log of quake2 > report in attachments.
I suspect that this is a known problem with applications loading libGL dynamically with RTLD_LOCAL. It makes symbols in libGL unavailable to the 3D drivers. Therefore direct rendering is broken with such applications. A workaround is to export LD_PRELOAD=<path to libGL> in the environment before starting quake2. > [snip] HTH, Felix -- | Felix KÃhling <[EMAIL PROTECTED]> http://fxk.de.vu | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | ------------------------------------------------------- This SF.Net email is sponsored by Oracle Space Sweepstakes Want to be the first software developer in space? Enter now for the Oracle Space Sweepstakes! http://ads.osdn.com/?ad_idt12&alloc_id344&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel