Am Dienstag, den 17.05.2005, 11:19 +0600 schrieb Dimitry Naldayev:
> Hi all.
> 
> I cant get direct rendering whit quake2 :(
> the quake2 reports inderect rendering have useed :( see log of quake2
> report in attachments.

I suspect that this is a known problem with applications loading libGL
dynamically with RTLD_LOCAL. It makes symbols in libGL unavailable to
the 3D drivers. Therefore direct rendering is broken with such
applications. A workaround is to export LD_PRELOAD=<path to libGL> in
the environment before starting quake2.

> 
[snip]

HTH,
  Felix

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| Felix KÃhling <[EMAIL PROTECTED]>                     http://fxk.de.vu |
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