Aapo Tahkola wrote:
atlantis -root -whalespeed 458 -delay 0 -size 8350 -count 3 -gradient -fps

Changed this for atlantis and it gave me 23fps instead of 3, thanks.

I get 120 fps with color tiling on pretty much same hw as you and 1280x1024 
resolution.
Youll need to use xorg cvs and ColorTiling option to enable it.

Yep, color tiling is a big win here. When I turned it on,

./atlantis -whalespeed 458 -delay 0 -size 8350 -count 3 -gradient -fps

(not fulscreen) went from <10 FPS to ~200 FPS. I also get >1000 FPS in glxgears while before I used to get ~500. This is on a rage mobility 9600 M10 (RV350) on a Pentium M 1.4 GHz.

Blocktube will not go above 25fps, even with delay is 0. Only with
-wireframe it will go to 32fps.

For reference, I get ~26 FPS with wireframe and ~19 without (not full screen). With no HW acceleration I get 7 FPS.

It seems that something is wrong here as increasing/decreasing window
size doesnt affect framerates at all. My guess so far would be that
the command buffer gets too fed up and causes this bottleneck.

Why should increasing window size affect framerates? I thought that as far as the graphics chip was concerned, a triangle was just a triangle irrespective of size, and we're not hitting fill rate limits here... or is there something I'm missing?


Cheers,
Lorenzo


-------------------------------------------------------
This SF.Net email is sponsored by the 'Do More With Dual!' webinar happening
July 14 at 8am PDT/11am EDT. We invite you to explore the latest in dual
core and dual graphics technology at this free one hour event hosted by HP,
AMD, and NVIDIA.  To register visit http://www.hp.com/go/dualwebinar
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to