On Jul 28, 05 11:52:10 +0200, Wladimir van der Laan wrote:
> > This is the sound of me hating ATI for making such useless pixel shaders.

R200 did not really have pixel shaders. They had a configurable pixel
pipeline, that's different. Comparable to GeForce2, a little bit better.

> Hey hey calm down a little there, up until the R300 ATI has been on
> the forefront for implementing new features on their chips like:
> 
> - 3d textures. NVidia only came up with those in the FX5 series, ati
> had them already in the Radeon7500.

The GeForce3 had 3D textures (except for an early sample we had at
Unversity :-/ ), and IIRC this was before the Radeon7500.

> - Multi render target support. ATI r300 can do it, NVidia FX5 series cannot.

Right, the lack of multiple render targets sucked.

> - Floating point textures. ATI r300 can do it perfectly, NVidia FX5
> series is limited to TEXTURE_RECTANGLE.

Well - sort of. R300 still does not do IEEE computations in its pixel
shader (I think R400 doesn't either), which gives you crappy results for
GPGPU applications.

> ATI their Linux drivers are a crippled bunch, that's for a fact, and
> that's a big reason why open source r300 drivers get so much
> attention. But don't offend their chip designers :)

Yep. They used to do good hardware. Have fallen behind a bit compared to
GeForce6, but not much.

> Wladimir
> Ogre3D Team (http://www.ogre3d.org)

Nice engine, BTW!

Matthias

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