Am Samstag, den 12.11.2005, 11:01 -0500 schrieb Adam K Kirchhoff:
> So I heard from someone on the transgaming forums that Morrowind is 
> running just as fast with the DRI drivers as it with the drivers from 
> ATI on their system.  Which surprised me, since it was painfully slow on 
> my machine.  I gave it another shot, but this time setting LIBGL_DEBUG 
> to verbose.  When I tried to launch Morrowind, I noticed an "undefined 
> symbol: _glapi_Dispatch" error when libGL tried to load r200_dri.so. 
> However, all native apps run just fine, and I get the following from 
> glxinfo:
> 
> GL_MAX_VIEWPORT_DIMS=4096/4096
> GL_RENDERER   = Mesa DRI R200 20050831 AGP 4x TCL
> GL_VERSION    = 1.3 Mesa 6.5
> GL_VENDOR     = Tungsten Graphics, Inc.
> 
> Any ideas?

There is a known problem with applications that load libGL dynamically
with RTLD_LOCAL. Not sure if this is the problem in this case, but the
symptom (driver not finding a symbol that should be exported by libGL)
and the fact that it's application-dependent point in that direction. I
vaguely remember hearing about a Cedega patch for this issue.

> 
> Adam
> 

Regards,
  Felix

-- 
| Felix Kühling <[EMAIL PROTECTED]>                     http://fxk.de.vu |
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