Am Samstag, den 12.11.2005, 11:01 -0500 schrieb Adam K Kirchhoff: > So I heard from someone on the transgaming forums that Morrowind is > running just as fast with the DRI drivers as it with the drivers from > ATI on their system. Which surprised me, since it was painfully slow on > my machine. I gave it another shot, but this time setting LIBGL_DEBUG > to verbose. When I tried to launch Morrowind, I noticed an "undefined > symbol: _glapi_Dispatch" error when libGL tried to load r200_dri.so. > However, all native apps run just fine, and I get the following from > glxinfo: > > GL_MAX_VIEWPORT_DIMS=4096/4096 > GL_RENDERER = Mesa DRI R200 20050831 AGP 4x TCL > GL_VERSION = 1.3 Mesa 6.5 > GL_VENDOR = Tungsten Graphics, Inc. > > Any ideas?
There is a known problem with applications that load libGL dynamically with RTLD_LOCAL. Not sure if this is the problem in this case, but the symptom (driver not finding a symbol that should be exported by libGL) and the fact that it's application-dependent point in that direction. I vaguely remember hearing about a Cedega patch for this issue. > > Adam > Regards, Felix -- | Felix Kühling <[EMAIL PROTECTED]> http://fxk.de.vu | | PGP Fingerprint: 6A3C 9566 5B30 DDED 73C3 B152 151C 5CC1 D888 E595 | ------------------------------------------------------- SF.Net email is sponsored by: Tame your development challenges with Apache's Geronimo App Server. Download it for free - -and be entered to win a 42" plasma tv or your very own Sony(tm)PSP. Click here to play: http://sourceforge.net/geronimo.php -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel