Roland Scheidegger wrote:
Stephane Marchesin wrote:
Philipp Klaus Krause wrote:
Adam K Kirchhoff schrieb:
I'm sure this confirms what are already known issues with the r300
driver, but felt it'd be worth posting anyway. There's definitely
something bizarre going on with textures. They're much crisper
with the
fglrx driver.
To me it looks like the fglrx driver does linear filtering, while r300
does nearest filtering.
It could be the mipmap selection offset that fglrx applies to
textures. There's a setting for this reg on r200 (see the
R200_EMIT_PP_TRI_PERF_CNTL reg), it probably applies to r300 too.
That setting doesn't affect mipmap selection - just how the transition
area from one to another mipmap looks like. You'd only get banding as
the worst thing possible.
Looks like nearest filtering to me too, and/or no mipmaps (so yes
mipmap selection offset (LOD setting?) could be an issue there but if
so it would be ways off).
No idea what's wrong with the inventory there - some issue with
transparent textures? Strange that not the whole inventory gets
affected exactly the same way though.
Roland
Hello all.
I've narrowed down this problem to something that changed in Mesa
between the 5th of December and the 11th, when I first noticed this
problem. I have a system at work with a 9800. I started up NWN (after
first initializing the card with the fglrx driver, of course), and the
textures looked just fine (though the fog problem still existed). The
drivers were built from CVS on the 5th. I upgraded it to what's
currently in CVS, started up NWN, and had the same texture problem.
Adam
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