Aapo Tahkola wrote:
On Sat, 11 Mar 2006 22:48:49 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

All this is just a symptom of dri tex heap manager. nwn will reload textures 
but they will be given different locations on vram.
You can print out t->offset at around line 506 of r300_texmem.c if you are 
interested in seeing how it behaves.
But if you do keep in mind that you need to do it after UNLOCK_HARDWARE or else 
bad things will happen.

You should check that Ben's fix is kicking in by looking for message saying: 
"Setting GART location based on new memory map" in dmesg.

If you still see problems with it enabled you can confirm GART overlapping by loading 
drm.ko with DEBUG=1 (AFAIK) and compairing dev_priv->gart_vm_start against 
dev_priv->fb_location and dev_priv->fb_size .
DRM doesnt print these values but you can calculated it based on Xorg log.

Find line that says:
(II) RADEON(0): Will use x kb for textures at offset x
and compaire upper bound of that against dev_priv->gart_vm_start.

Me stupid, there is a module-path in xorg.conf and I forgot to change i to the new path. Now nwn looks nice, and all games works (ut2k? still have corruption(?) on some textures).


I really sorry about this.....
Rune Petersen


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