On 5/21/06, Roland Scheidegger <[EMAIL PROTECTED]> wrote:
Pawel Salek wrote:
> ColorTiling works like a charm: it gives factor two speedup in glxgears,
> one can play RTCW at 1280x1024 *and* the random lines are gone! Is there
> any reason this option is not the default?
I am not sure, maybe it could be made the default by now?
Historically, it is off by default because it didn't work on r3xx/r4xx
cards (it was always on by default on older chips since it exists),
because it wasn't fully implemented. I think it works without problems
nowadays on all chips (dunno about the rs400 igps, though). I believe
though it caused to lock up the r300/r350 chips even faster (with opengl
apps) but that is probably more of a side effect.
Someone more familiar with the r300 cards needs to answer that if it
should be the default but it sure would be nice - the radeon chips are
increasingly relying on this to get good performance (first generation
(r1xx) radeon chips roughly gain 20% or so, 2nd generation (r2xx) more
like 50%, and 3rd (r3xx/r4xx) 100%).

r3/4xx needs a drm update to make colortiling work with pageflipping
for non-zero offsets sice they use a slightly different register
setup.  That's why it's been disabled.  It's trivial, but no one has
gotten around to doing it.


If the random lines disappear with color tiling that sounds like a
bandwidth allocation problem, which should be fixed regardless (though
it is feasible that it's simply impossible in non-tiled mode?).


The priority of the displays in the memory controller need to be
tweaked for r3/4xx in some cases.  setting the "displaypriority"
option to "high" will bump the priority.  I suppose we could
unconditionaly bump the priority, I hadn't noticed any ill affects
from leaving it bumped in my informal testing back when I was messing
with it.  It may only be needed when colortiling is disabled.

Alex


Roland



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