Hardware acceleration is always on assuming your system is set up
properly.  If an application uses a feature that is not supported by
hardware, you have to fall back to software if you want the
application to run.

But in that case many applications won't run correctly, because they are tested with propertary nVidia/ATI drivers, and their authors don't know / don't care about open source drivers. And it is not possible to fix closed source application.

Is there any "layer" between application and OpenGL implementation which may process OpenGL calls and "emulate" some of them (i.e. draw normal lines instead smooth ones)?
Maybe a wrapper - /usr/lib/libGL.so library which will use /usr/lib/libGL- original.so library?
Or is it completly wrong idea?

--
Free Software - find interesting programs and change them
NetHack - meet interesting creatures, kill them and eat their bodies
Usenet - meet interesting people from all over the world and flame them
Decopter - unrealistic helicopter simulator, get it from http://decopter.sf.net
Using Tomcat but need to do more? Need to support web services, security?
Get stuff done quickly with pre-integrated technology to make your job easier
Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo
http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to