Hardware acceleration is always on assuming your system is set up
properly. If an application uses a feature that is not supported by
hardware, you have to fall back to software if you want the
application to run.
But in that case many applications won't run correctly, because they are tested with propertary nVidia/ATI drivers, and their authors don't know / don't care about open source drivers. And it is not possible to fix closed source application.
Is there any "layer" between application and OpenGL implementation which may process OpenGL calls and "emulate" some of them (i.e. draw normal lines instead smooth ones)?
Maybe a wrapper - /usr/lib/libGL.so library which will use /usr/lib/libGL- original.so library?
Or is it completly wrong idea?
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