http://bugs.freedesktop.org/show_bug.cgi?id=16520





--- Comment #35 from Tobias Jakobi <[EMAIL PROTECTED]>  2008-12-09 14:17:35 PST 
---
No, don't close it yet.

I'm going to check later if the issue is still there with ut2004 and Max Payne.
However I don't think it's fixed yet. The last time I had ut2004 running the
weapon models were still drawn incorrectly.

It could take some time to retest this for Max Payne, since I have to compile a
modified wine for that (forcing the fixed function pipeline code, instead of
ARBfp).


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