http://bugs.freedesktop.org/show_bug.cgi?id=16520
--- Comment #35 from Tobias Jakobi <[EMAIL PROTECTED]> 2008-12-09 14:17:35 PST --- No, don't close it yet. I'm going to check later if the issue is still there with ut2004 and Max Payne. However I don't think it's fixed yet. The last time I had ut2004 running the weapon models were still drawn incorrectly. It could take some time to retest this for Max Payne, since I have to compile a modified wine for that (forcing the fixed function pipeline code, instead of ARBfp). -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug. ------------------------------------------------------------------------------ SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel