Sorry if I'm bikeshedding... NUMBER_OF_PROCESSORS isn't a good default
for those of us who build on servers with hundreds of threads available.
The OS, disks, and build.exe/build.py become bottlenecks. Maybe we
could put a cap (say, 20) on the default thread limit, so it uses
NUMBER_OF_PROCESSORS or 20 threads, whichever is less.
Or just set a small, fixed number of threads by default and document
better how to change it, as others suggested.
Brian
On 02/22/2017 08:49 PM, Wei, David wrote:
Yes, as Brian said, at this stage, patches are welcomed, including the python
script. You can also file bugs on https://bugzilla.tianocore.org/ for issue
track and discussion. Please remember to CC stakeholders.
Specifically for the multi-thread building , I think maybe
NUMBER_OF_PROCESSORS Windows environment variable could be used as the proper
thread number.
Thanks,
David Wei
-----Original Message-----
From: Richardson, Brian
Sent: Thursday, February 23, 2017 3:10 AM
To: Rebecca Cran <rebe...@bluestop.org>; Gao, Liming <liming....@intel.com>;
edk2-devel@lists.01.org
Cc: Lu, ShifeiX A <shifeix.a...@intel.com>; Zimmer, Vincent <vincent.zim...@intel.com>;
Andrew Fish <af...@apple.com>; Wei, David <david....@intel.com>
Subject: RE: [edk2] Improvements to build system etc. for edk2-platforms
devel-MinnowBoard3?
We're ok with help fixing issues (yay open source), so thanks for the help.
Patches are welcome at this time. But we do track them in Bugzilla, so opening
an issue there is the first step to a solution.
For the processor thread setting, note that we have historically disabled
processor threading by default because we don't know the build system
configuration. While we at Intel prefer everyone own an Intel(R) Core(TM) i7 or
Intel(R) Xeon processor, we know that's not the case ... so keeping it disabled
has been seen as a safe option. We should definitely do a better job of
documenting that setting change, but I think we need to consider generically
changing that setting by default in target.txt (which requires a Bugzilla
entry).
The .bat/.sh files are required to trigger post-build tools, which are OS
dependent. Even if the build was triggered by a Python script, we still need to
do some verification to make sure there are no functional differences when we
build in a Windows environment versus Linux (work in progress).
Thanks ... br
---
Brian Richardson, Senior Technical Marketing Engineer, Intel Software
brian.richard...@intel.com -- @intel_Brian (Twitter & WeChat)
https://software.intel.com/en-us/meet-the-developers/evangelists/team/brian-richardson
-----Original Message-----
From: edk2-devel [mailto:edk2-devel-boun...@lists.01.org] On Behalf Of Rebecca
Cran
Sent: Wednesday, February 22, 2017 11:53 AM
To: Richardson, Brian <brian.richard...@intel.com>; Gao, Liming
<liming....@intel.com>; edk2-devel@lists.01.org
Cc: Lu, ShifeiX A <shifeix.a...@intel.com>; Zimmer, Vincent <vincent.zim...@intel.com>;
Andrew Fish <af...@apple.com>; Wei, David <david....@intel.com>
Subject: Re: [edk2] Improvements to build system etc. for edk2-platforms
devel-MinnowBoard3?
On 2/22/2017 9:34 AM, Richardson, Brian wrote:
Thanks for the input. For future reference, you can use the TianoCore
Bugzilla to report issues on any EDK II feature/platform.
https://github.com/tianocore/tianocore.github.io/wiki/Reporting-Issues
I agree the readme.md should be present, and use markup instead of plain text
to work better in github. You can open an issue on this in Bugzilla.
Normally, we ask folks to change the number of processor threads based on their
system configuration. We don't add a larger thread number by default, but it
might be good to set it '5' by default (assuming a dual core processor with
hyperthreading) instead of '1' (assuming a single core system w/o threading). I
don't know if this will cause any compatibility issues on older systems, but
it's worth a check.
At this time, MinnowBoard 3 build is only validated in Windows. That's why
there is no equivalent .sh file for BuildBIOS yet, but it will be added once
Linux build is verified and checked in.
I'm more about _fixing_ issues I find rather than reporting them! Are you
saying that patches wouldn't be welcome just now? Is there a reason why you
don't want to make full use of the CPU while building? And I understand that
MinnowBoard 3 only builds under Windows at the moment, but if more of it built
using python (and python is already listed as a prerequisite in the ReadMe
file) the porting might be simpler.
--
Rebecca
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Brian J. Johnson
Enterprise X86 Lab
Hewlett Packard Enterprise
brian.john...@hpe.com
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Eagan, MN
hpe.com
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