On 4/30/06, Radenski, Atanas <[EMAIL PROTECTED]> wrote:
>
> It takes between one and three years to develop a commercial game. Students 
> who
> take on game programming can be soon disappointed because they are likely to
> produce games that look really primitive in comparison to their favorite 
> commercial
> games.


Exactly.  This continues a thread from 2004:
http://mail.python.org/pipermail/edu-sig/2004-December/004187.html

Programs like Gamemaker, which provide a sophisticated graphics engine
and not so difficult API are the way to go.  Per email from Jason (Tue
4/25/2006 3:50 AM), TSF is already looking at this version of Logo as
suggestive of a look and feel:

> http://www.elica.net/index.html

And of course we're not just talking about games per say, but of
simulations based in game theory.

Kirby
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