On 4/30/06, Radenski, Atanas <[EMAIL PROTECTED]> wrote: > > It takes between one and three years to develop a commercial game. Students > who > take on game programming can be soon disappointed because they are likely to > produce games that look really primitive in comparison to their favorite > commercial > games.
Exactly. This continues a thread from 2004: http://mail.python.org/pipermail/edu-sig/2004-December/004187.html Programs like Gamemaker, which provide a sophisticated graphics engine and not so difficult API are the way to go. Per email from Jason (Tue 4/25/2006 3:50 AM), TSF is already looking at this version of Logo as suggestive of a look and feel: > http://www.elica.net/index.html And of course we're not just talking about games per say, but of simulations based in game theory. Kirby _______________________________________________ Edu-sig mailing list [email protected] http://mail.python.org/mailman/listinfo/edu-sig
